This dialogue is later in the day after Lilly and Shizune's argument, and was supposed to be shown during your discussion with Lilly about it afterward.
There is also one dialogue block that is never called out anywhere else, meaning that that is never reachable either In one instance in act 1, having the un-reachable branch led to a dialogue block in the game's script being un-reachable itself, despite it seemingly being intended that you can Some branches called for in the code never execute, leading to some unnecessary code (not usually a big deal) If you choose randomly, some dialogue blocks have as low a chance to be read as about 0.58%.Īnyway, while doing it, I found a few interesting things: One thing that really amazed me was just how much dialogue there actually is in the game. Otherwise, go to A34a.' There are a couple exceptions to this, but that is 99% of it outside of your actual choices.
Now is probably a good time to explain that under-the-hood, KS basically is built of a bunch of statements like 'If you have not seen scene A12b, go to scene A34. I'll be continuing on to the other acts in due time, but for now, I've only started looking at Act 1. I've been reverse-engineering Katawa Shoujo during some spare time, with my end goal being to come up with a 100% dialogue route (meaning that you have read every line of dialogue in the game).